Sega declined the technology, due to its single-color display and concerns about motion sickness. Seeking funding and partnerships by which to develop it into a commercial technology, RTI demonstrated Private Eye to the consumer electronics market, including Mattel and Hasbro. The company produced a stereoscopic head-tracking prototype called the Private Eye, featuring a tank game. Since 1985, a red LED eyepiece display technology called Scanned Linear Array was developed by Massachusetts-based Reflection Technology, Inc. As of March 2021, it is Nintendo's lowest-selling standalone console and the only one to have less than one million units sold, seconded by the Wii U's 13.6 million units. Stereoscopic technology in video game consoles reemerged in later years to more success, including Nintendo's 3DS handheld console. Its failure has been attributed to its high price, dark display consisting of only red and black, unimpressive stereoscopic effect, poor ergonomics, lack of true portability, and health concerns due to it giving many players headaches and eye pain. The Virtual Boy was panned by critics and was a commercial failure, even after repeated price drops. The Virtual Boy was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64. Lead game designer Shigeru Miyamoto had little involvement with the Virtual Boy software. Over the course of development, the console technology was downscaled due to high costs and potential health concerns, and an increasing amount of resources were reallocated to the development of the Nintendo 64, Nintendo's next home console. It also built a factory in China to be used only for Virtual Boy manufacturing. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.ĭevelopment of the Virtual Boy lasted four years and began under the project name VR32. The games use a parallax effect to create the illusion of depth. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo.
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